The art and craft of video games in A Profound Waste of Time

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by Steve Watson in January 2019
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Art & design Illustration Technology

Caspian Whistler is creative director and editor-in-chief of A Profound Waste of Time, the magazine that uses beautiful illustration and long first-person stories to reflect the experience of making and playing video games. The magazine sold out of its first print run, and has proven so popular that even after a second run it’s difficult to get hold of copies.

But it hasn’t all been plain sailing. In this conversation Cas reveals the difficulties he has faced along the way, from early success with a Kickstarter campaign that raised almost twice its target amount, to the “nightmare” of the reprint, when his Croatian printer went bust, taking his money with them.

This is our first podcast episode of 2019 and we’ve got lots more lined up for the coming weeks. So if you enjoy this one, check our archive on Soundcloud or iTunes, and remember to follow us there or wherever you get your podcasts so that we can keep on delivering new episodes straight to you as soon as they’re ready.

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